A Vampire: the Requiem, Werewolf: the Forsaken and Changeling: The Lost Live Action. Set in the fictional city of New Oskana and ran in Regina, Saskatchewan. Contact the game staff by requiemforregina@gmail.com. Register for additional information.


    The Noctuku and Macellarius: Revised for New Oskana

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    The Noctuku and Macellarius: Revised for New Oskana

    Post  Admin on Thu May 22, 2014 4:15 am

    Like the Wendigo, the Macellarius and Nocktuku share a common Discipline and Bloodline Gift. Called Anthropophagy by the Wendigo and Noktuku (or regional name variants) it is referred to as Gustus by the Macellarius. What follows are the game updates to the two Bloodlines;

    The Macellarius

    The Macellarius line of Ventrue have the following changes for the New Oskana Chronicle and Blood and Smoke:

    Bloodline Bane: Bloated Bodies: The Vitae and human flesh derived corpulence of the Macellarius sits grotesquely on their frames as they gain a hundred or more pounds and only grow disturbingly larger as their Blood Potency increases; they suffer a penalty to their Speed equal to half their Blood Potency (rounding down); this cannot reduce their Speed to lower than their Strength rating. Additionally they suffer the no-10 again effect to Dexterity-based rolls involving precision or fine manipulation; they’re excessively bulky.

    Bloodline Disciplines:
    Dominate, Gustus, Resilience, Vigor; Macellarius no longer have an affinity for the control of animals as they did in the past; instead their massive bulk and the strain of it on their forms has developed over the centuries into a profound strength to compensate.

    Bloodline Gift:
    All Macellarius gain the Persistent Effect for Gustus at no cost as if possessing the first dot; gaining full access requires purchasing it at in-Clan Discipline costs.

    Gustus

    Cost: None or 1 Vitae per active effect

    Dice Pool: None

    Action: None (for persistent effects) or one turn (for active effects)

    Duration: Permanent (for persistent effects) or one turn (for active effects)

    Like the physical Disciplines of Celerity, Resilience and Vigor, Gustus has two kinds of effects: Persistent and active. Persistent effects are always on and have no cost. Active effects are reflexive and cost one Vitae per effect.

    Persistent:
    Add the vampire's dots in Gustus to her maximum number of Vitae she may store at any one time, and as a bonus to Lashing Out when hungry or starving (see p. 92 and 104). In addition, a vampire with Gustus may feed on raw human or appropriate supernatural meat that is no older than 24 hours, consuming 1 point of Size for the equivalent 1 point of Vitae.

    Active: By spending a point of Vitae Gustus augment's a vampire's bite even further. For each point of Vitae spent choose one effect from the following list. A vampire may spend additional Vitae to invoke multiple effects simultaneously, but no effect of Gustus may be used more than once per turn.
    -Increase the vampire's Weapon bonus for their fangs by a number equal to their dots in Gustus.
    -Make a Feed at the same time as making a Damage move during a grapple, gaining a number of Vitae equal to the full damage inflicted.
    -After successfully inflicting the Drained Condition (see p. 303) on someone, you may spread your level of Gustus dots amongst your Skills, increasing them by that amount. This may not take your Skills above the level that your victim possesses). This bonus lasts for the night.


    Last edited by Admin on Thu May 22, 2014 5:18 am; edited 3 times in total
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    The Noktuku

    Post  Admin on Thu May 22, 2014 4:17 am

    The Noctuku

    The following changes are made to the Noctuku for the Requiem for New Oskana chronicle and Blood and Smoke:

    Bloodline Disciplines: Anthropophagia, Nightmare, Obfuscate, Vigor

    Bloodline Bane: Hunger for flesh: Nocktuku suffer from increased desire to consume living human flesh. They can the Condition: Addict (human flesh) and suffer from the Deprived Condition when it is not met. Deprived can be resolved for a time with supernatural flesh. In hunger-induced frenzies they will attempt to consume flesh before drinking blood in the vast majority of instances, provided the target has proper flesh to consume. If not, they'll sup on blood as usual.

    Noctuku also suffer issues with Vitae addiction, whether gained from eating the flesh of another vampire or from consuming it’s blood; increase the penalty to resist Vitae Addiction by an additional -1; a Vitae addicted Noctuku will consume the flesh of a vampire via Anthropophagia to sate its cravings before draining blood if subject to a hunger frenzy.

    Bloodline Gift:
    All Noctuku gain the Persistent Effect for Anthropophagia at no cost; gaining full access requires purchasing it at in-Clan Discipline costs.

    Anthropophagia

    Cost: None or 1 Vitae per active effect

    Dice Pool:
    None

    Action: None (for persistent effects) or one turn (for active effects)

    Duration:
    Permanent (for persistent effects) or one turn (for active effects)

    Like the physical Disciplines of Celerity, Resilience and Vigor, Anthropophagia has two kinds of effects: Persistent and active. Persistent effects are always on and have no cost. Active effects are reflexive and cost one Vitae per effect.



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