A Vampire: the Requiem, Werewolf: the Forsaken and Changeling: The Lost Live Action. Set in the fictional city of New Oskana and ran in Regina, Saskatchewan. Contact the game staff by requiemforregina@gmail.com. Register for additional information.


    House Rules

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    Admin
    Admin

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    Join date : 2009-05-04
    Location : Regina

    House Rules

    Post  Admin on Tue Feb 18, 2014 3:28 am

    Blood and Smoke edition House Rules Updates


    Blood and Smoke House Rules Updates

    You can access them at the above link; currently more will be added as needed and we encounter areas that need adjustment in gameplay. These cover primarily the systems out of Blood and Smoke, as well as a couple other minor areas such as regaining Willpower for other supernaturals, what staking the living (or lopping off a limb) may inflict along with other tidbits.

    Updated Theban Sorcery is here.

    Updated Cruac is here.
    Merges Sorcery

    The updated Old One Necromancy document can be accessed below; feel free to download a PDF copy if you so desire.
    Necromancy

    Werewolf: the Forsaken Overhaul for New Oskana

    The W:tF house rules and overhaul is a WIP; the entire game is overhauled and as any kinks are found to be worked out the document will be updated. We'll alert players to any major changes though expect their Predatory Senses to be updated soon. Sensory Instincts have also been improved and cleaned up.

    New Fetishes and Talens for Werewolf



    Changeling: the Lost Rules Updates

    The C:tL house rules are also WIP, though for the most part complete with some revisions to dream interactions to be completed. The Harvest Merits have been clarified and Pledgecrafting Sanctions are currently being simplified and cleaned up for ease of use. As of April 14th 2014 expect Harvest of the Mind and Harvest of the Heart merits are complete; Harvest of the Wyrd and Sanctions are under finalization.

    Additional Werewolf Rituals
    Purified GMC Rules


    God Machine Rules Update


    Last edited by Admin on Mon May 12, 2014 6:04 pm; edited 4 times in total
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    Victor

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    Werewolf Update

    Post  Victor on Fri Apr 18, 2014 10:43 am

    I am sure most of you know that we update the rules for this game quite often and have not really been updating the place where we said we wouold keep you up to date on changes.

    Well I have been working on some mejor sections of the document and would now like players to have a second look at the merits section as well there is some new info under tribes as we are attempting to really round out the RP aspect of the game as well as the rules.
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    Victor

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    Link for a pdf copy of the rules to download for werewolf

    Post  Victor on Fri Apr 18, 2014 11:50 am

    werewolf the forsaken pdf

    This may not be updated as regularly as the live one for obvious resons, but I know some were having issues with the google doc so I added it because it is better than nothing.
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    Victor

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    Werewolf Update!

    Post  Victor on Tue Apr 22, 2014 3:37 pm

    We ave done a massive rewrite of the pack merits for werewolf. If you have them I highly recommend that you take a look at them and if you had more than one dot be prepared to redo the merit.

    Sorry for any issues this may cause!
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    Victor

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    Re: House Rules

    Post  Victor on Wed May 07, 2014 8:45 pm

    I have placed a new link up for the work I am doing on Fetishes and Talons for Werewolf. Please check it out and feel free to comment.
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    Admin
    Admin

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    Re: House Rules

    Post  Admin on Sat May 10, 2014 1:26 am

    Upcoming:

    A quick resolution system (and we do mean quick!) for socially manuevering and impacting PCs and NPCs. We think folks will like it; it's meant to keep rolls down unless there's some hardcore social conflict going on, and a good way to deal with things quickly and that night. It's another simple carrot vs stick system: characters won't be hooped by being influenced by others without a roll, but playing it up will garner XP, much like the Leveraged Condition.

    We'll also be setting up a way to predetermine your starting Vitae, Essence and Glamour walking in so In-Character gameplay starts quicker. You'll still be able to hunt if need be, but this should speed things up so once you're in the In-Character sections you can be all ready to roll.

    Expect a bit of a shift on the presence and accessibility of NPCs: this is a very case by case, scene by scene set up so it's tough to say how much you as players will notice it. We noticed how well one of the hunting mechanics worked and we are looking at ways to expand that into other areas of gameplay. This is something meant to simplify when an NPC may or should be around, and what the PCs are doing to get them involved or to access to them easily. Obviously they'll be around due to storyline considerations and many other factors, but it should help things run more smoothly, especially if we take on Narrators and more STs, and also make for more situations where they're more easy to influence or call upon.
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    Victor

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    Werewolf (Quick Merit Update)

    Post  Victor on Wed Aug 20, 2014 5:36 pm

    Tolerance for Shadow Biology(•) has been updated to provide an actual benefit to werewolves now.
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    Victor

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    lodge of the lost benefits for werewolf

    Post  Victor on Wed Jan 14, 2015 6:08 pm

    • Initiate - Character gains a free specialization of blending in in stealth
    •• A Seeker - The Character gains two dots in Anonymity. If the character goes over five dots with this merits any additional dots may be used to purchase an alternate identity.
    ••• A Lost One - The character develops a three dot alternate identity.
    •••• One of the Hopeless - The Character gains three dots in Anonymity. If the character goes over five dots with this merits any additional dots may be used to purchase an alternate identity.
    ••••• One of the Soulless - At this level the character has sold their fate to the Great Sphinx. Any attempt to scry them automatically fails as well as any attempt to read their future. Also in turn anything that relies on a sympathetic link or working
    without line of sight automatically fails. This applies to both beneficial and harmful effects.
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    Victor

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    Re: House Rules

    Post  Victor on Fri Mar 20, 2015 3:31 pm

    Just in case someone was wondering there have been plenty of updates to werewolf mainly for adding Lunacy (Note this is nothing like the old Lunacy in that it affects the werewolf and not others.) and then adjusting some of the instincts to reflect the adding of Lunacy.
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    Victor

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    Getting your own reputation

    Post  Victor on Mon Apr 13, 2015 5:01 pm

    here a place for you to calculate your own reputation.

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